>Have a PvPvE looter-shooter extraction mode
>Have a good amount of generic mecha designs, a wide range of weapons, the capacity to swap collected field weapons around as you like (to the point where one specific combination is uniformly overpowered to the point of people quitting just because they keep running into it), good control in aerial and land combat, field enemies, minibosses, field bosses, instanced areas with superbosses and challenges, etc.
>Somehow all of this and you don't have the idea to simply scrap your shitty ranked hero shooter mode and just make the entire game Mashmak, but rather than the mechs you use that are hard-coded designs, you instead allow players to custom build their own mecha based on parts they allocate from the looting process, building closer and closer to their ideal designs, and with their parts being capable of being damaged or stolen by others if they lose battles in the field, and with your super-tuned ace customs sometimes not being worth fielding because scavenger junkbots can still potentially run away with a full build of broken parts if they get a lucky snipe
I don't know how you can run a studio and not just get this as the first reflex. Big bouncing asses and tiddies are a bonus, but that should have been the bottommost priority.