>>96310902
>Lord Type: Titan Lord
>Race: Elf

>Basic Units:
Archer
Light Cavalry
Hound
Scout
>Journeyman Units:
Raider
Sniper
War Beast
Scryer
Mage
Nomad
Wraith
>Expert Units:
Artificer
Berserker
Star Rain
Samurai
Diviner
Sorcerer
Pylon
Monk
High Priest
>Heroes:
Archmage
Sage
Caller

Titan Lord definitely feels the most boring outta the group since you can't really do any cool stuff with the systems in the setting and rely on brute force, but it beats every other option in appeal because why wouldn't I want to be a towering figure of might and magical energy? I think the best race for Titan Lord would probably be Angel since getting a religion going when you are superhumanly huge and dominating in sheer strength seems pretty easy, and that'll scale up your already enormous strength to even higher levels. Elf seemed cool just to become a torrential tide of elemental energy, even if its just for a minute.

Also feels like we get way too many options for units despite the fact that every tier has an upgrade for the base choice, its really just a decision between quantity vs quality as you'll be perfectly fine opting to ignore the low quality units and scrounge for the higher end. I could've opted for getting even more Expert units and less Journeyman as they'll essentially pay for themselves when they get up and running as its only sacrificing versatility at the start, but I didn't care too much about optimizing a build for something simple.