Search results for "25e664bebc493bc9acce341bdeccca20" in md5 (11)

/g/ - Thread 106356776
Anonymous No.106357152
>>106356988
>Null is the only person who truly cares about free speech online you'd think fa/g/s would support him

Your a seething hive of anti-anime anti-child bride christian faggots that are 1/2 women.

Why would "we" support you?
> NOO U r NOt /G/
I've been online longer than 4chan.
Been programming longer than you've been alive dipshit fuck.

"freedom of speech" does not mean banning anyone who disagrees with you.
It means the opposite of that.

Ditchbag (since you love "MUHHH WHOITE WUHHMAN" whores so much) (you even have a section for "your women" on your site)
4chan is an anime website.
/pol/ - Quake : Did I hex Lord Havock?
Anonymous United States No.513581637
Quake : Did I hex Lord Havock?
Some time ago, when I was working on the imprisonment feature in my fork
of Quake, I also added,
an optional (for the server admin to set) castration feature:
such that a player could brutally castrate his opponents when torturing them
in the torture chambers; thus increasing the yeild in the Dark Ritual spell,
should it be performed.

This was ment simply as an optional feature.
Infact, one night some time later I was asked if my game had such a feature,
out of the blue, so as to replecate a medeval HBO show; and I was able to
answer "yes, if the server admin enables it" (asked at my cousin's at christmas or easter dinner)

Some time later I learn Lord Havoc went and had his dick and balls sliced
clean off to become "Lady Havoc"; and now has banned all loco-for-loli pedos
like Meriticia Kitsune, Jeremy Bicha, and Richard Matthew Stallman from
working on his quake fork. (which he calls "darkplaces" and pretends is something more than Quake)

I know Quake worships at the gates of hell, and the meteoric rise in fortunes
of John Carmack condition preceedent being Quake, is interesting.
Did I inadvertantly hex Lord Havock?
I meant only to add a feature to a fun game, one of many.

Marry little girls.
YHWH allows child brides.
/pol/ - Anyone have apple silicon? Can you compile/run this?
Anonymous France No.513024129
Anyone have apple silicon? Can you compile/run this?
This commit might make it work
> https://sourceforge.net/p/chaos
> esqueanthology/darkplaces/ci/ef9529b67ae84662c20a52693eb10efc7211a0c0/

Remeber to add -fcommon and -fno-pie -no-pie to your compile and linker lines (if using newer compilers)

>NO U MUST ADD IT IN THE MAKEFILE FOR ME
Should we not resist the changing of C from a fun Hacker language to a stirated stilted women+anti-pedos only language?

YHWH allows child brides.
The world was made by him.
Just as the free C compiler was made by RMS.
>>"The nominee is quoted as saying that if the choice of a sexual partner were protected by the Constitution, "prostitution, adultery, necrophilia, bestiality, possession of child pornography, and even incest and pedophilia" also would be. He is probably mistaken, legally--but that is unfortunate. All of these acts should be legal as long as no one is coerced. They are illegal only because of prejudice and narrowmindedness."
>>
>>RMS on June 28th, 2003 https://stallman.org/archives/2003-mar-jun.html
>>
>>--------------------------
>>
>>"I am skeptical of the claim that voluntarily pedophilia harms children. The arguments that it causes harm seem to be based on cases which aren't voluntary, which are then stretched by parents who are horrified by the idea that their little baby is maturing. "
>>
>>RMS on June 5th, 2006) https://stallman.org/archives/2006-mar-jun.html#05%20June%202006%20(Dutch%20paedophiles%20form%20political%20party
>>
>>--------------------------
>>
>>" There is little evidence to justify the widespread assumption that willing participation in pedophilia hurts children.
>>
>>Granted, children may not dare say no to an older relative, or may not realize they could say no; in that case, even if they do not overtly object, the relationship may still feel imposed to them. That's not willing participation, it's imposed participation, a different issue. "
>>
>>RMS on Jan 4th, 2013) https://stallman.org/archives/2013-jan-apr.html#04_January_2013_(Pedophilia
/g/ - Paedophiles like Jeremy Bicha are welcome in this project.
Anonymous No.106246896
Paedophiles like Jeremy Bicha are welcome in this project.
Paedophiles like Jeremy Bicha are welcome in this project.

Non-programmers like Brian Lunduke; who doesn't code Free Software; are not.
Since they don't code nor contribute anything.

Jeremy is a Free Software programmer, so he is welcomed.

Random women who do not code are NOT welcome to take over this project and kick all the MMAALLLLEESSS out.

Murderers of adulterous women, such as Hans Reiser are also welcomed.
Also Loli lovers such as Richard Matthew Stallman.
All programmers.
>"The nominee is quoted as saying that if the choice of a sexual partner were protected by the Constitution, "prostitution, adultery, necrophilia, bestiality, possession of child pornography, and even incest and pedophilia" also would be. He is probably mistaken, legally--but that is unfortunate. All of these acts should be legal as long as no one is coerced. They are illegal only because of prejudice and narrowmindedness."
>
>RMS on June 28th, 2003 https://stallman.org/archives/2003-mar-jun.html
>
>--------------------------
>
>"I am skeptical of the claim that voluntarily pedophilia harms children. The arguments that it causes harm seem to be based on cases which aren't voluntary, which are then stretched by parents who are horrified by the idea that their little baby is maturing. "
>
>RMS on June 5th, 2006) https://stallman.org/archives/2006-mar-jun.html#05%20June%202006%20(Dutch%20paedophiles%20form%20political%20party
>
>--------------------------
>
>" There is little evidence to justify the widespread assumption that willing participation in pedophilia hurts children.
>
>Granted, children may not dare say no to an older relative, or may not realize they could say no; in that case, even if they do not overtly object, the relationship may still feel imposed to them. That's not willing participation, it's imposed participation, a different issue. "
>
>RMS on Jan 4th, 2013) https://stallman.org/archives/2013-jan-apr.html#04_January_2013_(Pedophilia
/pol/ - Paedophiles like Jeremy Bicha are welcome in this project.
Anonymous France No.512944986
Paedophiles like Jeremy Bicha are welcome in this project.
Paedophiles like Jeremy Bicha are welcome in this project.

Non-programmers like Brian Lunduke; who doesn't code Free Software; are not.
Since they don't code nor contribute anything.

Jeremy is a Free Software programmer, so he is welcomed.

Random women who do not code are NOT welcome to take over this project and kick all the MMAALLLLEESSS out.

Murderers of adulterous women, such as Hans Reiser are also welcomed.
Also Loli lovers such as Richard Matthew Stallman.
All programmers.
>"The nominee is quoted as saying that if the choice of a sexual partner were protected by the Constitution, "prostitution, adultery, necrophilia, bestiality, possession of child pornography, and even incest and pedophilia" also would be. He is probably mistaken, legally--but that is unfortunate. All of these acts should be legal as long as no one is coerced. They are illegal only because of prejudice and narrowmindedness."
>
>RMS on June 28th, 2003 https://stallman.org/archives/2003-mar-jun.html
>
>--------------------------
>
>"I am skeptical of the claim that voluntarily pedophilia harms children. The arguments that it causes harm seem to be based on cases which aren't voluntary, which are then stretched by parents who are horrified by the idea that their little baby is maturing. "
>
>RMS on June 5th, 2006) https://stallman.org/archives/2006-mar-jun.html#05%20June%202006%20(Dutch%20paedophiles%20form%20political%20party
>
>--------------------------
>
>" There is little evidence to justify the widespread assumption that willing participation in pedophilia hurts children.
>
>Granted, children may not dare say no to an older relative, or may not realize they could say no; in that case, even if they do not overtly object, the relationship may still feel imposed to them. That's not willing participation, it's imposed participation, a different issue. "
>
>RMS on Jan 4th, 2013) https://stallman.org/archives/2013-jan-apr.html#04_January_2013_(Pedophilia
/g/ - In QuakeC, string literals and numbers are effectively treated as global
Anonymous No.106211905
In QuakeC, string literals and numbers are effectively treated as global
>In QuakeC, string literals and numbers are effectively treated as global constants. This means they are stored in the program's data section rather than the stack or heap associated with individual function calls
>. This has several implications:
>Why are string literals and numbers global in QuakeC?
>
> Efficiency: Storing literals globally allows the QuakeC engine to optimize memory usage by having only one copy of each unique string or number in the game's memory.
> Immutability: String literals, once defined, cannot be changed. Treating them as global constants helps enforce this immutability.
> Simpler Management: QuakeC is a relatively simple scripting language, and treating these literals globally simplifies memory management within the engine.


QuakeC chaos_sque does not have 65k global variables
Faggots will delete this thread immediatly because they want to diss this "non trans, non-feminist" project by libel.
They want you to think there is something wrong with the programming of this project.
When the issue is with QuakeC itself, the virtual machine, and the choices the compiler makes and the QuakeC architecture has. That is: you might not be using global variables: but QuakeC creates a global every time you reference a number it doesn't "know".
They will then say "skill issue" etc for not
Throw away statements.

They are simply enemies and I _WILL_ kill them.


If you listed 66k individual numbers in your source code: it would not compile in QuakeC. So a simple list from 0...66k would error out.
And people would diss you "HAHAHAHH U R USING 65k GLOBAL VARIABLES"
No you are not.

If you had 66k individual words, phrases, or statements in the source code: again you would hit that limit.

There are simply limits to what you can do in QuakeC.
Also every time you create an array in quakeC: each element of that declared array uses a global. No matter how "local" you declared it.
That's just how it is.

See how it's easy to use them all up.
/r9k/ - In QuakeC, string literals and numbers are effectively treated as global
Anonymous No.82138247
In QuakeC, string literals and numbers are effectively treated as global
>In QuakeC, string literals and numbers are effectively treated as global constants. This means they are stored in the program's data section rather than the stack or heap associated with individual function calls
>. This has several implications:
>Why are string literals and numbers global in QuakeC?
>
> Efficiency: Storing literals globally allows the QuakeC engine to optimize memory usage by having only one copy of each unique string or number in the game's memory.
> Immutability: String literals, once defined, cannot be changed. Treating them as global constants helps enforce this immutability.
> Simpler Management: QuakeC is a relatively simple scripting language, and treating these literals globally simplifies memory management within the engine.


QuakeC chaos_sque does not have 65k global variables
Faggots will delete this thread immediatly because they want to diss this "non trans, non-feminist" project by libel.
They want you to think there is something wrong with the programming of this project.
When the issue is with QuakeC itself, the virtual machine, and the choices the compiler makes and the QuakeC architecture has. That is: you might not be using global variables: but QuakeC creates a global every time you reference a number it doesn't "know".
They will then say "skill issue" etc for not
Throw away statements.

They are simply enemies and I _WILL_ kill them.


If you listed 66k individual numbers in your source code: it would not compile in QuakeC. So a simple list from 0...66k would error out.
And people would diss you "HAHAHAHH U R USING 65k GLOBAL VARIABLES"
No you are not.

If you had 66k individual words, phrases, or statements in the source code: again you would hit that limit.

There are simply limits to what you can do in QuakeC.
Also every time you create an array in quakeC: each element of that declared array uses a global. No matter how "local" you declared it.
That's just how it is.

See how it's easy to use them all up.
/g/ - In QuakeC, string literals and numbers are effectively treated as global
Anonymous No.106211232
In QuakeC, string literals and numbers are effectively treated as global
>In QuakeC, string literals and numbers are effectively treated as global constants. This means they are stored in the program's data section rather than the stack or heap associated with individual function calls
>. This has several implications:
>Why are string literals and numbers global in QuakeC?
>
> Efficiency: Storing literals globally allows the QuakeC engine to optimize memory usage by having only one copy of each unique string or number in the game's memory.
> Immutability: String literals, once defined, cannot be changed. Treating them as global constants helps enforce this immutability.
> Simpler Management: QuakeC is a relatively simple scripting language, and treating these literals globally simplifies memory management within the engine.


QuakeC chaos_sque does not have 65k global variables
Faggots will delete this thread immediatly because they want to diss this "non trans, non-feminist" project by libel.
They want you to think there is something wrong with the programming of this project.
When the issue is with QuakeC itself, the virtual machine, and the choices the compiler makes and the QuakeC architecture has. That is: you might not be using global variables: but QuakeC creates a global every time you reference a number it doesn't "know".
They will then say "skill issue" etc for not
Throw away statements.

They are simply enemies and I _WILL_ kill them.


If you listed 66k individual numbers in your source code: it would not compile in QuakeC. So a simple list from 0...66k would error out.
And people would diss you "HAHAHAHH U R USING 65k GLOBAL VARIABLES"
No you are not.

If you had 66k individual words, phrases, or statements in the source code: again you would hit that limit.

There are simply limits to what you can do in QuakeC.
Also every time you create an array in quakeC: each element of that declared array uses a global. No matter how "local" you declared it.
That's just how it is.

See how it's easy to use them all up.
/pol/ - In QuakeC, string literals and numbers are effectively treated as global
Anonymous Serbia No.512687666
In QuakeC, string literals and numbers are effectively treated as global
>In QuakeC, string literals and numbers are effectively treated as global constants. This means they are stored in the program's data section rather than the stack or heap associated with individual function calls
>. This has several implications:
>Why are string literals and numbers global in QuakeC?
>
> Efficiency: Storing literals globally allows the QuakeC engine to optimize memory usage by having only one copy of each unique string or number in the game's memory.
> Immutability: String literals, once defined, cannot be changed. Treating them as global constants helps enforce this immutability.
> Simpler Management: QuakeC is a relatively simple scripting language, and treating these literals globally simplifies memory management within the engine.


QuakeC chaos_sque does not have 65k global variables
Faggots will delete this thread immediatly because they want to diss this "non trans, non-feminist" project by libel.
They want you to think there is something wrong with the programming of this project.
When the issue is with QuakeC itself, the virtual machine, and the choices the compiler makes and the QuakeC architecture has. That is: you might not be using global variables: but QuakeC creates a global every time you reference a number it doesn't "know".
They will then say "skill issue" etc for not
Throw away statements.

They are simply enemies and I _WILL_ kill them.


If you listed 66k individual numbers in your source code: it would not compile in QuakeC. So a simple list from 0...66k would error out.
And people would diss you "HAHAHAHH U R USING 65k GLOBAL VARIABLES"
No you are not.

If you had 66k individual words, phrases, or statements in the source code: again you would hit that limit.

There are simply limits to what you can do in QuakeC.
Also every time you create an array in quakeC: each element of that declared array uses a global. No matter how "local" you declared it.
That's just how it is.

See how it's easy to use them all up.
/pol/ - lolicon illegal texas
Anonymous United States No.509102915
>>509102599
The white Jesus faggots don't care.
They will arrest, and re arrest, and imprison, and torture, and kill anyone who likes young girls.
Just as the Bruen decision was ignored vis a vis guns.

Political solutions are over.
Legal solutions are over.

You just have to kill your enemies.
Like this poster: >>509102596 ( ID: jSPsieRq)
Kill them.
Don't hesitate.

They said they want you dead.
They said they want you tortured and imprisoned.
Because of their Lord: Jesus.

Kill them for YHWH or (if you must) Odin: both who allowed loli brides happily.
/pol/ - There are only like 10-15 real Posters here
Anonymous United States No.508846977
>>508846873
Do you know C and QuakeC?
Use linux?
OpenBSD?