>>718313153
> Our initial priority was to get a guy moving around on the screen and hacking monsters. This is what players would be doing most of the time, and it had to be fun.
> Most importantly, it allowed us to determine what was fun to do, so we could provide more of it, and discover what was awkward or boring, so we could modify or remove it.
> We strive to hire people who love games, and we make games that we want to play.
> As a team, we don't have to wonder what our audience wants, because we are our audience.
> We got the opportunity to make the game we wanted to make - and the game we wanted to play

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