>>2129149
I didn't like the card game much but it had some cool factor to it. The decisions included putting people in house arrest and doing other operations that all read like they'd be perfect headlines in a news cycle and as far as mini games go having to check in on something every month and making sure you outdid your opponent wasn't that bad compared to the Denmark GUIs. Since we never got actual content for these countries, this represents the most interactivity many of these countries ever got.

Looking back it's crazy to think that as flawed as this mechanic was it represented far more freedom than anything that's waiting for us. Because like you said: German plot armor.

>>2129127
>Although Panzers old "fascism is doomed to collapse" was inaccurate, the resulting overcorrection is [indistinguishable] from neonazi propaganda
You're wrong, a Nazi propaganda mod would likely be less wanky than modern TNO is because of the different mentalities of a Nazi and an end of history liberal. A mod made to glorify actual Nazi ideology would still include struggle and a chance to fail. You'd fail against the weaker impulses of your race, against Jewish caricatures and get flowery language about the Aryan struggle. A lot of it could be written off as simply being written from the perspective of a Nazi state too, giving them some plausible deniability on the propaganda charges. Leave it to a Francis Fukoyama-style liberal to make something far worse than that by making Germany's iron grip over its holdings impossible to break and "fix" unrealistic elements by having Adolf Hitler emancipate the Slavic hordes and turn them into underpaid guest workers. By the time the next Germany rework leak drops we'll have Speer just straight up found the EU.