>>718388957
You don't need a blue dark filter to be scary.
And I can forgive Subnautica for not having AAA budget for animation and avoiding clipping.
It could have been much better but not for these reasons.
I looked into the development process and it's clear they had a scope higher than they could achieve, then fucked up with their gating mechanic.
The first game is still a good game, even if flawed, and if you have to deactivate the annoying eating mechanic.
IMHO they should have persevered with needing to collect eggs and put fish in aquarium to solve the mystery.
Would have given you a reason to build.