Is it even possible to make a mod that can fix the issue regarding beakniggers just walking through closed gates? Every time one of these things runs up to the gate 3 others run up behind it and shove it straight through and into my base. I wish I could just turn off their massive collision hulls so they couldn't do this.
This also happens with humanoid raiders if there's enough of them of course, and it even works the other way around where when my units run up to repair the gate they shove each other through the gate to the outside. Are walls just fucking subjective in this game?