>>717833495
>>717833430
>Oldfags
Fan favourite faction. Probably the best aesthetically and most fun to actually play, with their extremely powerful OC capability and being the only faction who can use Ascii Art. (especially the powerful triforce) They start from the best position, but degrade overtime as their mid and lategame power can't catch up very well with the other two factions, especially in terms of sheer manpower, and they generally need to close the game early if they want to win. Most likely to ragequit in disgust.
>Shills
Easily the strongest faction in terms of raw resources and manpower - explained in the story as receiving funding from factions external to 4chan, but can't use those resources very well and can't really create any threads with much effectiveness; they're more reliant on subhorning existing threads, which doesn't always work. Units are generally inflexible and can't adapt to changing circumstances, but can usually brute-force victories if they're willing to expend a lot of resources to do so. Overall competent but not super fun to play since winning requires using gimmicks like abusing the ban mechanics and moderator corruption (which the game explains badly) to win.
>Shitposters
Opposite to the Oldfags in that they have the weakest starting position but the potential to rapidly snowball and run away with the game. If the other players allow them to unlock the "soijak" technology they basically win. Not as much manpower as you may think but their units have a lot of bang for their buck; a 'schizo' unit can destroy an entire thread singlehandedly. Only real weakness is the ban and mod mechanics, and if those have been eroded (which, the shills can do as part of their gimmick) then they can basically run wild. Considered to be overpowered, and the playerbase have been asking the devs to nerf them for years, with no luck.