>How do we save anime games?
You can't. The market for good anime games left in the 2010's when handheld gaming died off, and the scale of console gaming rising higher. You won't see any good low scale anime games anymore, like the DragonBall RPGs for example, since everything needs to be a large scale project designed to appeal to anyone who likes said franchise.
Stuff like Gunnm Martian Memory, a PS1 game which adapts the original manga and continues off with an original arc and ending, will never happen in today's landscape. DragonBall Kakarot attempted something like that, but it's complete garbage in it's actual gameplay since balancing how DragonBall feels was an afterthought by CC2. Sparking Zero is also garbage again, because of how large console gaming has gotten in scale. Nobody played One Piece Odyssey, Bleach and Demon Slayer are trapped in arena fighter hell. All of the developers who'd actually make good anime games will never get their hands on a license since Bamco snatches them up, and produces garbage.
>>718017641
Gacha will not save anime games, all they'll do is generate revenue which will go to nothing. Bleach could've gotten an action game with all of the money Brave Souls has been getting for the past 10 years, and we still ended up with an arena fighter. DragonBall Legends and Dokkan Battle has generated millions, maybe even billions, and Sparking Zero was a dumpster fire. There's no winning. Watch the new Neon Genesis Evangelion game by Sega be complete garbage as well.