>>529560756
there seems to be some confusion about rigging. i'm here to ease your worries by explaining how this system cannot be rigged
https://github.com/thatsalotofchoices/thatsalotofchoices.github.io/blob/main/Random%20picker_files/script.js#L64-L98
https://en.wikipedia.org/wiki/Linear_congruential_generator
on the code side it mathematically cannot be rigged because the RNG is deterministic. for example if the seed is 1, and the constants a = 5, c = 3, and m = 16
>x1 = (5 * 1 + 3) mod 16 = 8
the first answer in this series will always be 8 if the seed is 1. a, c, and m are set to public constant values (check the github link to see them), so the only thing that decides who wins is the seed.
>to potentially rig this roll you need to know the seed and know how many options will be suggested
The seed is decided by fetching the number of the post that hits the 750 post limit. note how even if someone has a tool to get the post # they want to rig the seed, they cannot land on the 750th post with the post # they want.
Furthermore, you cannot determine the amount of suggestions (thus where the chosen answer will land after cycling through all the options) because after the theme suggestion post people can reply to other posts and not offer suggestions, lowering the total amount of suggestions that COULD be given
So in conclusion, to rig the theme suggestions you need to
>create and run a LCG locally to find a seed that works with X amount of suggestions and lines up with a post number that could occur as the 750th post
>pray to god that the actual amount of suggestions lines up with your local run
>pray to god that your 750th post has the post number that lines up with your seed (/vg/ has ~1.7333 posts per second right now)
I don't think anyone has ever managed to achieve this. Considering how many blatantly rigged anonymous polls I've seen on this website this is one of the most solid deterministic unriggable polls out there
sorry if i'm wrong btw tee hee)