>>281518433
if i was in charge, there wouldn't be saciation meter (because its a stamina bar for the stamina bar) making the food work more as a power up and heal or even how you upgrade (make a new dish for the first time improve pickaxe combo) and try to turn down the max as possible the crafting system (i hate this modern trend) and the stamina bar would have been work similar to Kid icarus uprising where its only affects the dodge manuever (to not allow spamming ), the combat control of the pick axe and hatchet would work similar to the first Raidou game where you can do diferent moves by flicking the analog stick on a direction

also all relics would be actually useable BUT its more for helping tranvsersion(the level design will not be made to make them obrigatory in the sense that the Abyss was build to them)