>>2168521
it's only accessible via the launcher as far as I'm aware of
you'll have to google events n shit but it's generally reliable
there's also specific scripts it can run, or command lines starting with "effect", but if you typo either of those two it'll crash the game.
Stuff like changing the holding type, adding trait experience, etc. I'd recommend writing things like that down on a sticky note or notepad file that you can ctrlc->ctrlv without issue.

examples below. feel free to ignore em

You open the console in-game by pressing ` (or ~ apparently idk this shit I have a `)

So say you want conqueror trait but not just that, the gigadick scourge of the gods modifier.
>be an independent duke or above
`
>do not paste both lines at once, do each one separately
event conqueror.0001
effect = {add_character_modifier = ai_extreme_conqueror_modifier }

if you want to remove the scourge of the gods modifier from yourself just change "add" to "remove". Also, you can do exit->switch character to remove it from a different character or give the extreme thing to them instead if that flips your skirt. That means not playing in Ironman. I believe there's a console command for playing a different character but that's more time consuming.

also, bypass_requirements lets you do as it implies, but if you're on a slower system it's gonna lag a bit at first when enabled.
say you use bypass_requirements to get the Chivalry trait as an Adventurer, but you don't want to do all the chivalry shit.
`
effect = { add_trait_xp = {trait = knight_errant value=100}}

Or say you simply added the lifestyle_blademaster trait to yourself and want it maxed
`
effect = { add_trait_xp = {trait = lifestyle_blademaster value=100}}

again, if you typo "effect..." commands it will crash the game. You want to make extra sure you know what those experience-gaining traits are called under-the-hood.

also look at https://ck3.paradoxwikis.com/Console_commands#Cheats