>>23614861
>never played god hand
It's great. Very deep combat.
Very fast paced in multiple senses. The combat's fast, and your character moves like they trained on king Kai's planet.
The difficulty actually goes up and down in real time depending on how well you're doing. And it has a guage so you can even monitor it.
You can customize your basic combo string along with a few other types of moves with dozens upon dozens of different types of punches and kicks, in any order you want.
Its got tank controls esque controls where your character's locked in the direction the camera's facing, and you move the camera along with your character with the left stick.
You have a lot of different types of dodges and a sprint that are all fast as fuck and cover a lot of ground though, so you actually have a lot of fine movement control once you learn all your movement moves.
Your main way of dodging is actually the right stick. You can cancel what you're doing and juke in place at any time, and it gives you a tight iframe window every time you use it. Kinda like how you can spam the teleport as Vergil in devil may cry to deftly dodge things.
It's very cool looking in execution.
The enemies are very well designed too. They get very fast paced and hard to read when the difficulty's high, but, like most classic action games like this, you can shut down virtually everything if you're good enough, it can get beyond balls to the walls though.
It never really got ported to anything but the shitty ps3, but it's not too hard to emulate iirc. I'd 200% recommend it.
It solves issues I've had with the best action game franchises, like devil may cry's overly passive enemy rosters. And issues I didn't even know I had, like most action games lack of combo customization.
A more recent and more accessible game series similar enough to god hand in the sense of being very fast paced, highly customizable, and having very worthy opponents for an enemy roster, is Nioh.
Pic related.