Anyway here are some Gostomel heroes news, however disappointing they are

> Voice recording for *Gostomel Heroes* has begun; the first batch of lines was recorded by Petr Kovrizhnykh and Radik Mukhametzyanov.
> Sound design has always been a major focus for the studio, and this game takes the system further.
> Units now feature **almost 1,600 unique lines** (compared to only a few hundred in previous projects).
> A new **“voice assignment” system** ensures soldiers have different voices, even within the same unit type.
> Added **personality nuances** in squad dialogue to make units feel more alive.
> Despite all of that, no call signs will be voiced
> Developers address realism concerns: soldiers speak clearly so players always understand battlefield events.
> Likewise, the game prioritizes **clarity and accessibility** over strict realism — a deliberate design choice.