>>542944953
>Pubs not killing watchers I can't explain. It's baffling to me. Sprinting past marauder bots that could call in bot drops falls in the same boat.
For bugs and bots, it's understandable to accidentally overlook the occasional bug or marauder since those spawns are very common and nests/outposts are always spamming more. For squids though, the squid front has what I call a "run diver" problem. A lot of people are really, REALLY fucking hard filtered when it comes to fighting the squids. So they don't. The objectives on squid missions are not varied and most of the mare very easy. They often can get away with not fighting at all. They don't care about the watchers. They don't care about the drops. They don't care about the patrols. They're gonna keep RUNING. Objective? They only have to blow up like 3 things and they're gone. Outposts? Chuck some thermites on the shield and keep RUNNING. They'll just break LOS around a building and maybe have a gas dog or other gas item fuck with enemy pathfinding.

What the squids need are more objectives that force players to stop and dig in. Objectives that take time to complete. Plates to spin and balls to juggle while fighting off the enemy. Stuff like how on the bug front you occasionally need to sort through the pipes puzzle while hunters are pouncing on your ass. We need more squid objectives that require you to stick around in one place and do stuff while the voteless are dogpiling you. Objectives to filter the rundivers and force them to actually learn how to fight the squids. Until then they have a bit of a point that you don't actually need to fight the squids much at all, and that's a problem.