>>720695553
>abstract story to a detriment
I'll actually defend it on that point. Signalis is supposed to feel like a confusing nightmare because that's what it is. Ariane is stuck in the pod, dreaming and distorting reality because she psychically linked up with whatever was sleeping on the planetoid her ship eventually landed on. All the people she knew from Rotfront appear in her dream as replikas, and all the moments and places from her life warp and blur into one another. Her cancer manifests as meat blobs that slowly take over the dream. The game is her begging Elster to wake her up by killing her, which manifests in the repeating motif of the Toteninsel painting. Most of the story is squirreled away in little details, such as the ironic fact that Adler's gestalt was the spy.

I usually hate confusing games, but playing again, there were a lot of hidden details that show that the devs put serious love and attention into the game. Like the fact that the repeating audio number sequence is the updated mission parameters telling Elster and Ariane that their mission is doomed and that they're both going to die horribly alone in space. Or fact that every Kolibri room has a stepstool in it because she's a midget. The only part I'll complain about is that the flashback images zip by way too fast.

For a game about lesbian space robots, it wasn't bad.