>>718946379
After DS2 and the upgrade of the engine, they started to make boss combat and their design increasingly more and more floaty, ridiculous and faster to the point of being not just too overwhelming for some fans, but just exhausting and immersion-breaking.
There must be limitations (to boss stages, intensity of their attack, number of hists in single sequences etc) even in a world filled with magic, or there's a risk of these elements becoming nonsense tailored for a vocal minority of retards who don't give a fuck about the game as a whole outside of their 'boss rush' take on it.
DS1 and DS2 combat is more weighty, methodical and grounded all things considered. DS3 is drifting towards 'silly' territory.