>>3820863
>Except in IWD2, paladin characters actually act different from regular characters, have some unique dialog choices and are in some situations forced to act in certain ways (immediate detect evil).
>I don't think this really changes when you multiclass them.
You're correct that in terms of how the game is programmed, it's simply checking for at least one level of paladin, in terms of dialogue scripts, however you're missing the point: it's about the intentions of you, the player, when it comes to roleplaying decisions and character building.

Do you ruthlessly loot every last copper from every peasant hovel you tromp through? Do you engage in needless bloodshed, and reject showing mercy to non-evil enemies, because you're mechanically rewarded with XP and loot for doing so? Do you metagame and make another character engage in dialogue, because you know that the paladin will refuse that quest reward you want? Do you keep your word, even when it's inconvenient? While playing, do you make the choices your character would make, or do you make the optimal choices that grant you the greatest mechanical rewards and power?

>Face It, You're Actually "Neutral Evil"