>>3817483
>You say that like it's a good thing
I'm not playing a rpg to have fewer choices.
>Most of those feats and skills are only useful in certain modules
Then that's a failure of the modules. You are probably talking about NWN, which has problems focusing on particular enemy types too much. Can't really say there are many outright useless feats in IWD2h (some are bugged, but though should be fixed in EE). This is also not all about usefulness. Even taking something very meh like "Heretics Bane" if it makes sense for the character is fun. "Heroic Inspiration" is another very questionable one that I love to pick for Barbarian and Paladin characters because flavor.
>I also hate the standardization of character building
A rogue being able to pick sword feats doesn't mean he can outsword the fighter. Multiclassing in AD&D games can mean that there is more standardization in classes going on. I can easily justify making 4 out of 6 characters x/fighter in IWD1.
>from the way you build them
It's just some points in weapon feats.
>Every class is distinct
The differences between the arcane spellcasting classes are minor, less so than in 3e. Far less differences between clerics and druids. Many classes having far less innate features and abilities.
>and race really matters a lot
For multiclassing, yes. But wouldn't say that in IWD2 I can just pick whatever and the race doesn't affect anything. Especially if you consider powerful races like deep gnomes, drow or Aasimar.
>You also underestimate the options that multi-classing and dual-classing
I think dual-classing is garbage but I can see you preferring 2e multiclassing. I think both variants have their benefits.
>I'd rather just get to playing the game than messing around with all that bloat
And that's fine.