>>96342756
It's in Storypath Ultra. Basically the second of Storypath that's used in Scion 2e, or Trinity Continuum. I'm not a fan of Storypath but SPU is a lot better. It will be fairly familiar if you know WoD/CofD. Similar set of stats and skills, still a dice pool, and bits like that. It uses CofD style fixed success thresholds on the dice (8+), but oWoD style variable success requirements (0-5), and then it's got it's own secondary difficulty called Complications that are basically bad things that can be bought off with extra successes, or you can use extras on Tricks to do some extra stuff as well. It's a good core resolution system that the rest of the game leverages well. It's also got core systems for investigations and social interactions that are well made versions of those things. A lot easier to manage than CofD's versions of them too. Like CofD it also makes good use of a core set of status and area affects but they're, again, easier to manage and antagonists are similar to CofDs Horrors
For the PC option side of things each of the lineages get a handful of core mechanics, an opt-in monstrous temptation, and a forced bad thing (frenzy, etc.) should they run out of the magic resource. Before the revisions I think most of this stuff was kinda boring but it got improved a lot, see picrel for an example of the scale of those changes. Speaking of magic every lineage gets 3 Practices (Sorcerers get more), which are themed groups of 5 spells, and each spell is a discrete power but they also have 3 or 4 Advances each that you can spend XP on to improve the spell, or grant you alternate ways to use it. You might have an elemental blast, and then could upgrade it to do area affects, or change an existing area affect, or absorb one. You don't have to buy them in any sort of order either
I don't love all of it, it's using range band movement and the health/damage system is much simpler which I think loses a lot of the charm of either WoD but overall it's solid