my Bigmeme 2e arrived, here's some first impressions:
from some quick testing on Linux and Win10 I don't have any of the common lemon issues that people in the BSB shitcord have run into so that's good
my bsb1 experience was generally really good so this doesn't feel too different for my optics-wise, but the FOV is likely larger considering I can see the rendered edge on some games if I'm using OXR_PARALLEL_VIEWS=1 on something like Walkabout Minigolf on Linux under Monado
FOV isn't like oldschool Pimax-tier wide, but certainly feels like enough room to look around in; the fovtester software doesn't work under Proton for submitting results and they would be very personalized for my face shape, gasket, ipd, etc. so not really worth throwing out there even if I could get them to submit
I wouldn't say the edges are perfectly edge-to-edge clear but the general clarity does seem good, as some of the text used for Baballonia's eyetracking calibration steps do span most of the FOV and was perfectly legible without any issues there
speaking of Baballonia: it works, but has a long calibration process that can seem tedious so hopefully it doesn't need to be redone often
and yes, it has blinking per eye
I don't have a token so I can't test Bigscreen's own model
a bit of a downer at the moment is that Linux cannot read the Bigeye cams at all, as v4l seems to die and spit out a stracktrace, so that'll need to get figured out at some point
it does feel a bit lighter than the original, but that doesn't matter a whole lot
I'd say if you own a bsb1 and have a good experience with it, it likely isn't worth another $1k unless your eally want to have buil-in eyetracking cameras