The perfect Smash game post Ultimate would have:
>40 characters at launch
>3-4 alt costumes for every character with palette swaps for default
>Revamped moveset for every single character that originated from Melee or 64
>Updated movement, no more adding and taking away from Brawl. New momentum, for example, would be a great start
>Every single side mode from 64 - Ultimate present, modes that overlap with one another get their best incarnation in.
>Online mode should have official tournaments, private lobbies with support up to 15 players, private/user made tournaments, for fun, and for glory.
>Smash tags return, but bring back stickers for extra personalization. If you want to make them collectable, then give the players something to actually look at
>Any returnees, or DLC post launch will all come with stages, music, stickers/spirits/trophies, and their own Break the Targets stage
>Character unlocks through numbers of fights or exploring other modes
>>717761978
Ultimate has the least amount of valuable side modes since 64, and it's variety in online is pitiful when put against 4. Sakurai was retarded for adding preferred rules in Ultimate.