>>719264492
I don't even know if there will be a third one. Magnolia didn't sell very well from what I have seen. The steam charts look really weak even if it is an indie. Adglobe shut down the english version of their website and their Canadian branch is unreachable online. As for Live Wire they have been going all out on porting Cave's games lately and I suspect it might be due to budgetary stress. It really sucks because the Ender series started with a decent first installment, they two studios clearly learned a lot from that rookie outting and made a ton of improvements, but Magnolia didn't seem to get the same amount of attention Lilies did and I think it hurt sales. Lilies came out right at the height of covid lockdowns when there was a significant captive audience who got into gaming
>>719266939
I 100% agree. I mentioned Astalon in that post because I beat it a few weeks ago. I sat down on a Friday night and Sunday evening I had finished it. It played for maybe 15-20 hours over all, but the denisity of gameplay was very well done. Almost every room in the game is filled with traps, puzzles, secretpassages, or character interactions which made me excited to backtrack because I was certain that on the second or even third visit to a room I would find something I never discovered the first time around. Even after beating the game and being certain that I found everything I discovered that I still had not completly found ever secret. In a way it kind of reminded me of old school games like Milon's Palace or Tower of Druaga, but without the completely obscured random bullshit you would need to do to find the secrets. Astalon, for as much as it had hidden, was usually pretty good in leaving very subtle breadcrumbs to diagetically guide the player towards its more opaque puzzles.
That said, I am a glutton and if a dev can give me a tightly paced game, plenty of hidden stuff to keep me interested, AND a massive map I am 100% going to want it.