>>718123819
This opinion is only parroted by zoomers or fuckers who can't read.
To this day, I haven't seen a turn-based JRPG that had the following things at the same time
>Good battle system
>Being able to fast forward shit during battle if you choose to
>Takes full advantage of the system's graphical capabilities without hurting performance
>Magic is both used in battle but also outside of it in puzzles and just overall fun ways (Mind read)
>Rewards exploration with things that matter instead of just shit potions (Djinni), and said exploration uses magic and puzzles
>For the reason above, dungeons are more than mere hallways or paths that just end up on a lame chest, Airs rock is pure gaming and I'm tired of weak fucks who claim it sucks
>Sequel uses the savefile and you party carries over, both parties join near the end and KINO unfolds
>Sick OST
>Interesting world design (Flat earth that's being swallowed away, not as common of a trope in JRPGs as you'd think).