Bit over an hour into Sword of the Sea. It's designed more like Abzu but with the light platforming/traversal of The Pathless (except in skateboarding/surfing form). All these games are derivative of each other, but I'm disappointed it's not expanding on The Pathless more. That game had repetitive elements, but its open world and inclusion of boss fights made it stand out from Flower, Journey, and Abzu.