>>535384354
If I can fight 7 players simultaneously for 20 turns and then only fall short of a successful throne rush due to 12 air mages deciding they're going to cast nonfunctional debuffs instead of AN damage spells (which every one of them had, even the Dis', courtesy of SCBM) on a 0 SR monolith for 30 combat rounds, then I think other players disregarding all game objectives because they got raided once is simply a skill issue on their part. I can't plan for players like Abysia and Yomi deciding their entire participation in the game is going to be Suicide By Helheim any more than I can all my mages simply deciding they don't want to do anything in the most important battle of the game. As for me taking longer turns, well, if people want to 7v1 me for the entire game like the most cancerous discord lobby in existence, then they can wait patiently for the stupidity-induced ass beating I'm going to give them in the process. I'm a player, not an entertainer.

That said I am carefully rethinking my midgame because, as novel as waging an omniwar was, it was incredibly wasteful both of my time and my ingame resources. I also just don't like the idea of leaving a bunch of half dead zombie players in the game aesthetically. They obviously aren't having fun and they're also probably just going to turn that resentment on the player that put them there.

>>535384869
The pretender makes 40 longdead horsemen per turn starting from ench 5, so I don't think an unrest play was a serious threat to the build overall. Plus it doesn't care about the popkill because the only thing you need to make mages is money and forts, troop recruitment is mainly for utility. In that game I had a pretty good stack of longdead already so patrolling it out wouldn't be an issue, not that economy was remotely a priority at that point. Disease would be a lot more annoying because if it hits a fort with a lot of researching vans that would be a pretty relevant loss in military capacity.