>>720053898
>animation and facial movements are even more stiff than the original, on highdetail models it makes them look like reanimated corpses
>colour grading is all wrong, foregoes the amber filter (this is connected to the level, lore and thematics of the scene)
>no frame shadows on the slowmo gun tosses = not cinema
>dust clouds relegated to background instead of foreground, barely visible
>animation hasn't been synced for the higher fps, depth of field is fucked, so you can't see what he's doing
>oversaturated and overdetailed background elements draw the eye away from the very specific colours used for Ocelot (his red gloves draw the eye, stand as a defining line between his black uniform and black guns)
>AHHH even the bit where he throws the gun up in to the orange sky is fucked because they made it semi-overcast and blue
>THEY REMOVED THE VULTURE SCREECHES IN THE BACKGROUND
>in nearly every shot they fucked up the very deliberate leading lines of the environment to make them "more realistic", everything becomes a muddy mess
>again, animations are happening twice as fast, losing the impact of shot transitions
The death of art
Grim.