>>533813506
>Mystic Square/Phantasmagoria of Flower View/Phantasmagoria of Dim Dream
>Probably Imperishable Night, Subterranean Animism, and Embodiment of Scarlet Devil
>Not really but if this is your exact Top 3 i'd find it a litle puzzling. Not to an insane amount but all three of these games are up there for different reasons.
1- IN is a game brimming with content (relative to the franchise) with all the tools right out of the gate to ease you in and get good, along with very readable spells.
2- SA is a challenging game with varied stage design, unique shot types (if not a little weak), and an easy to understand, effective cast of characters that combine cohesive spells, tension and uniqueness (Mind reader youkai uses spells from your partner, Final boss throws suns).
3- EoSD also is a very accessible game in all fronts outside of its middling difficulty but gets bonus points for its sheer iconicity which boosts it in pretty much every popularity poll.
The reason i'd find it weird to have these 3 as your Top 3 is that their qualities directly branch into potentially liking other titles better.
Enjoyed the slower, approachable spells of IN? You'll probably like PCB just as well, maybe TD.
Enjoyed the more volatile, borderline bullet vomit gameplay of EoSD? MS is pretty much that on PC-98, with arguably some things done better, maybe even the Phantasmagoria games.
Still hungry for a challenge and more involved stages after SA? UFO and LoLK are right up your alley. Photo games could also be your thing.
And it's not like the rest of the games I didn't mention are worthless. If you want more involved stage play not just for the sake of it, DDC's PoC for lives system and HSiFS's scoring extends might please you. UM's cards emphasize replayability & creativity, WBaWC's take on the UFO formula and well timed hypers might suit you. TD's spells are as approachable as IN's but arguably more varied.