>>538384696
Also I want to take this opportunity to give my thoughts on this whole sentiment you started with. My game was completely developed by only one person. The entire amount of money put into its development is only the $100 Steam fee. I don't have anyone else to share workloads with, I don't have a marketing department, and because of the age we live in, I also don't have time.
This idea that indie devs should be doing an entire marketing plan for their first game like they are a AAA company hanging on to dear life at the mercy of all the platforms and influencers they expect to play their game is one of the most self-destructive things I've ever heard, and I've heard it a lot over the last years.
Any amount of time, and more importantly mental capacity that a dev releasing his full game would ever think to put toward marketing and media outreach is ALWAYS 100% of the time better directed at just working on the damn game. Trying to play pretend at being a corpo and sending out emails like a starving dog is only something that makes sense to do once you have learned how to finish games. At the end of the day you can always hire someone else to do your marketing for you, but nobody is going to design your games for you.