Anonymous
8/5/2025, 11:57:43 PM
No.717377354
Dai Senryaku on the PS2. it doesn’t have any kind of reputation as a crappy game, and it looks pretty good, but it’s actually unplayable horrible. Despite that, it’s one of my favorite games, and is inspired me to develop several of my own. It’s a turn based military game where the weapons and armor and evasion values of every unit are really really well done. There’s artillery that can fire across the map, stealth bombers are as insanely dangerous as they sound, it’s a really good time in theory. In practice, it barely even qualifies as a video game because they screwed up and they accidentally made it so any faction in the game can produce units roughly 4 times faster than it’s possible to lose them. All armies involved balloon to extraordinarily massive sizes and it’s almost impossible to win almost any game on any difficulty setting against a player that has any idea what they’re doing. Literally just a stalemate every single match once the map runs out of tiles to fit units on. I even tried making a custom map with as few resources as is possible to put in the game, and against three dedicated anti-air units an Apache takes two turns to die, and one turn to produce. It’s completely completely impossible to play the game as intended, but the way that movement works, the way that combat works, the way they made it so weapons that can engage multiple kinds of targets can actually do so were all really inspiring to my own indie dev efforts. Im currently working on a single player turn based game about Air to Ground ops in the F-35 (pic related) and im aping a lot of the systems Dai Senryaku used.