>>724827602
>The deviance from NG2's baseline game flow is best exemplified in what I call "superfluous maneuveration", commonly known as suck-to-target. While NG4 doesn't have suck-to-target per se, the alteration in model distance travelled bewhilst attack function interfaces are engaged with by the player creates a compromise between the superfluous maneuveration that for simplicity's sake I call "attack suck."