>>719827596
update: beat tenderfoot and peak
there's this area about 20% of the way up the kiln that would be a free way up if not for about four magma rocks crowding the place. on tenderfoot i think i used a lollipop and had to use all of the infinite stamina timer + my green bar and some reserve to make it, but it turns out you don't need that because there's a complicated although energy-efficient path upwards that is very well hidden among the rocks.
i also needed to use a chain launcher on tenderfoot about 80% of the way up. i didnt find one on this peak run but i didn't need it because i found another way up that just needed a rope cannon and energy drink. chain launchers are rarer than the blood of christ so being able to win without one is great news.
other thoughts:
>tropics and alpine are a bit fucky but hopefully i can refine pathing
>the capybaras in the alpine are RIGHT THERE after the line of luggage on the floor to the right
>shore has two sets of good luggages right at the start on some higher altitude ground, but it takes a while to reach them so im not very incentivized
>>719827596
that is definitely a factor although the reduced stamina consumption is only on the first run out of nine. however im constantly thinking about every climb and whether or not i can make it with the ascent 6 debuff, maybe changing routes if a climb i just did would absolutely not make it later. ascents 1-4 are not that bad and would absolutely allow me to iron out all the kinks.