>>718732587
>>718744835
>troubleshooter
Have a shill copypasta
>long as fuck
>characters are premade designs/classes, but you can customise their equipment and masteries
>masteries are things that affect the character, they can do anything from raw stat boosts to auras to behaviour modification (such as counterattacks or automatically approaching anyone that hits them as an out of turn action) to granting active skills
>there are around 800 masteries
>if you have 4 specific ones equipped they'll form a set with new/enhanced effects
>there are around 1300 sets
>get more/different masteries as drops from enemies, or achievements, or just doing certain things
>every enemy has their own mastery board
>combat is based on action time, where everyone has their own counter that ticks down to 0 and when it hits 0 it's that specific unit's turn
>campaign is linear, but every mission can be replayed as much as you want
>also like 50 side missions that range from small-scale introductions of enemies to 2 hour long clusterfucks
>there are a lot of story sequences, mostly at the start and end of missions
>no permanent decisions that will affect things later
>has offline and online modes, online is mostly just for trading/pvp (that almost nobody ever does)
>items are randomly rolled with affixes, but you can clear the game with shit tier gear
>also you can tame every monster in the game and fully customise them like your party members, except for a specific superboss
>translation is ESL as fuck but far from unreadable, and the god-tier writing of the source material often shines through
>game will take between 140 and 180 hours to clear