most common human survival patterns
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1. The Fortress Community
(Defensive Collectivism)
Goal: Rebuild a stable “mini‑civilization.”
Examples: Jackson, WLF.
Psyche: Craves safety, routine, and authority.
Strength: Infrastructure, farming, medicine.
Weakness: Authoritarian drift, resource vulnerability.
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2. The Tribal Cult (Adaptive Spiritualism)
Goal: Survive by sacralizing the apocalypse.
Examples: Seraphites.
Psyche: Needs meaning in chaos; myth as glue.
Strength: Cohesion, loyalty, resilience.
Weakness: Dogma, persecution of outsiders.
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3. The Nomadic Scavenger (Radical Individualism)
Goal: Stay mobile, live off ruins, trust few.
Examples: Joel & Ellie early on.
Psyche: Distrusts groups; trauma hardens autonomy.
Strength: Flexibility, stealth, resourcefulness.
Weakness: Isolation, constant danger, no long‑term security.
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4. The Raider Band (Predatory Opportunism)
Goal: Take by force what others grow or build.
Examples: Random highwaymen, looters.
Psyche: Survival through dominance; might = right.
Strength: Mobility, intimidation, immediate gains.
Weakness: High attrition, no sustainable base, constant infighting)
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5. The Hidden Hermit (Retreatist Survivalism)
Goal: Withdraw, avoid both people and monsters.
Examples: Bill <3 in Part I.
Psyche: Deep mistrust; seeks control through solitude.
Strength: Secrecy, traps, self‑sufficiency.
Weakness: Vulnerable if discovered; emotionally corrosive.
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In sum:
Fortresses rebuild.
Cults reframe.
Nomads adapt.
Raiders exploit.
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