>>537436291
NTA and I will also admit I am a very fringe case, but when I was fighting Aprio Lagos, Reina actually outsped her and was able to keep going first anyways, and after an agility buff, Lucretia was able to as well.
Chirp could not, however, and was continuously insta-killed every time I tried to revive her. But my point is that having a crapton of agility ended up making her priority actually matter a LOT more in that fight than it would have otherwise. It was a pretty awesome experience honestly.
Still I feel like Priority and Persistence are both fine; the point of Paradox is the sheer amount of freedom and options at everyone's disposal, so allowing you to interact with buffs in different ways depending on how you want to approach something leads to both of them being equally valid. I really don't care much for Delayed Dance, but that's because it's just not worth it for Reina. Sky Dance/DBD/etc don't really need reactivations, and whenever Reina was using offensive or debuffing Dances, she already had three different activations of her Dancing Skills without needing the delayed dance ability anyways, so her adding a fourth one at the cost of negating all of her benefits made it feel rather useless. It's not bad at all mind, but it's just not what Reina needs. But I don't think it's so 'powerful' that it automatically makes the two bad or worse off either. That's kind of ridiculous. Realistically her ailment rate after being boosted meant she often didn't even need the second dance to cripple the opponent (she was stunlocking Gazers so even in the endgame it was pretty good) and the third one often was overkill. I don't think Priority is losing out to Persistence in the final LOC; the two will still both be good. It just depends on playstyle.

Besides, by the time that update comes around she's gonna get an ability awakening anyways!
I believe in her!

>>537436291
>Honestly true
Based