>>538723612
Yoshi-P is a suit that disguises himself as /ourguy/. Such is my conclusion. I don't know how things are and were with his MMO, but the marketing campaign of XVI and its consequences have convinced me twice that he can't be trusted + he makes fuckin bad games. There are lies, and there are technically not lies, but deception of expectations, when you convince people, playing on their expectations and knowing about them, but the result does not meet any of these expectations at all. This was the case with XVI, when we were promised RPG mechanics with that smirk emoji, and as a result we got... some RPG mechanics. Strictly speaking, there was no lie, there was deception of people's expectations, that were based on the previous experience with the series. The second case was when we were convinced that the DLC would feature a deep dive into Jill's story. Some story about Jill was presented indeed... in the form of ATL datalogs. Fuck.

It can be assumed that Yoshi-P did not play on our expectations, that it just so happened that XVI came out as a fucking shitty game with practically no RPG elements, build-building elements and character customization, but Yoshi sincerely believed that what was in the game was enough. Let's assume this, but from this it follows that he is just a fool who doesn't understand the spirit of the series. Thus, we come to the conclusion that he is either a fool or a deceiver of expectations.


As for Koichi Ishii, Visions of Mana was good in my opinion. Not excellent, but a solid, cute game. As for Takai, I think he's talented designer of gameplay mechanics. This has been his main specialization in development. TLR has shown that he is capable of unconventional, experimental and deep ideas, but he has problems with their proper execution.


>>538724712
> they should've implemented elemental affinities.
I would say something like elemental combos, like in Breath of Fire but action-style.