>>536354676
As a VR gamer I really like it when a game mechanic requires hand movements that are detached from where I am looking.
If it requires me to look somewhere while doing an action elsewhere. This is something desktop games can never do by principle of the location of action is always where you are looking at.
1) Require me to look around then shoot where I am not looking at as a bonus action. Similar to VRFPS where I can shoot where I am not looking at
2) Climbing games require me to move my hands where I am not looking at
3) Holding hands while looking at the eyes of my waifu requires me to have my hands outside where I am looking at