Around 100,000 new users join Steam alone EACH DAY.
About 700,000 new potential customers in the week around your release.
AAA release? Successful release AAA or indie, in your genre? BOOM you get a visibility boost.
Also, not only are you visible to players seeking new releases, but you're now part of the vast library that the entire massive audience explores. :)

Take all the "indie success stories" you can think of in the past 10 years and multiply it by the number of new players in that time who have joined (again, 100,000 users a day, 3,000,000 a month) and there's your ever-growing likelihood of "making it."

Steam cut provides a massive storefront, community, and infrastructure, the freedom of being your own boss, setting your own benefits, your own retirement, AND to top it all off: Your sales find new audiences over time, so even if you hit this "sustainable success" you'll get to see it grow for years to come.

>He knows that indie gamedev can provide a sustainable primary income in 2025
Hahahahaha (Yes!)

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