>>719778830
>How does a game succeed after alienating and antagonizing gaming’s key demographic?
woke company CD Projekt own GOG:
https://en.wikipedia.org/wiki/GOG.com
So they have a huge financial buffer to coast along with all their woke initiatives.
Much akin to how lots of woke devs congregate in Montreal Canada because they can grift taxpayer money and are immune to market forces (pic related). If you want to know why the keep releasing slops-to-flops that's why, also ESG loans.