>>717659089
If you were in charge of putting Tzimisce in VTMB2, how would you handle vicissitude gameplay-wise?
Level 1
>Activating vicissitude costs a few blood points and opens up a character-creation menu but with MUCH more options than the regular cc, allowing you to create some oblivionesque monsters, add aditional limbs and body parts, etc. Basically like customizing your creature in Spores, except it has to be reasonably humanoid in shape.
Level 2
>Can transform into a pool of blood to become invulnerable to any damage, but unable to interact with anything or deal damage. While in blood pool form, you can pass through certain objects like chain fences, drain pipes etc so its useful as a traversal tool.
Level 3
>The character creation thing from level 1 can now be inflicted to enemies. So you target a specific enemy and (if they fail a check and are considered eligible for it, so not lower gen than you) you are taken to character customization and get to transform them. When you click done and are taken back to the action, the transformed creatures is neutralized and out-of-combat, just laying there in agony as your Work of art. So basically its just a one-shot kill of a specific weak enemy but with a bit of creative body horror added to it. After combat, you can see your fucked up creature breathing and whining softly, just laying there unable to move. Begging for death with its 5 little eyes and as a mess of grotesque deformed flesh.
Level 4
>can make flesh creatures out of the corpses of enemies. Can have up to X at once and they follow you as minions and can swarm enemies and deal signifcant damage.
Level 5
>You unlock your War Form Zulo. It takes a bit to activate and costs a lot of blood but transforms you into a massive creature like picrel for a limited time. Basically your final form