>>531851116
Basically it's just getting free hero powers and boosting the damage it does with some explosive combos.
>tour guide, amplified snowflurry and waterboy are the cheapest ways to get a free hero power
>wildfire and fallen hero increase the damage
>the 4-piece imbue package of bitterbloom knight, spirit gatherer, flutterwing guardian and wisprider
>combo pieces with garrison commander, brann bronzebeard and sing-along buddy
>win con is reckless apprentice and mordresh fire eye
>pyromaniac for draw and holotechnician for removal
Some notes:
>holotechnician kills won't trigger pyromaniac draws as it's considered a different source
>singalong buddy doubles the triggers from reckless apprentice, probably the single strongest combo in the deck
>brann + mordresh if you hold coin is insane but you usually want to use coin for tempo. if you're lucky opponent might have pre-game ysera
>going hero power THEN tour guide/amplified snowflurry with the last of your mana helps setup future turns (except for waterboy)
>if possible, hold reckless apprentice until you can confirm kill your opponent. it works great with holotechnician.
I haven't played between 2017 and 2024 so a lot of these cards were new to me. I queued with a completely different imbue deck in wild and the first deck i vs'd was a mirror with a bunch of these cards and i got BTFO so hard by reckless apprentice in the mirror that it made me change the deck completely lmfao.