>>544782750
You're going to have some copypasta for any open world. The issue with Skyrim is that they copy and paste the major, main questline dungeons, making them feel almost exactly like the minor dungeons you come across.
Elden Ring was actually worse than Skyrim when it came to copy pasting dungeons, but they were all minor hole-in-the-ground that could be completed in 5-10 minutes. The major dungeons were all had a unique feel or gimick. So too was the case of BotW, where the minor dungeons were ALL the same, while the major shit was still unique.
New Vegas's dungeons were far worse than Skyrim's, but the writing added enough flair to locations that it always felt new and memorable despite the sameness of the visuals/layouts (not to mention that dungeon diving was a much smaller component of NV). Witcher goes for the same angle with its dungeons (there's not a single good dungeon in Witcher, but it's carried by the writing and companions, and there aren't that many mandatory dungeons). The writing for Bethesda dungeons is terrible in comparison. While Bethesda's environmental storytelling is top-notch, the stories those environments are telling are extremely boring, unlike NV.
Enderal and Tainted Grail were the only TES scale open world game I could think of where every dungeon felt unique, but they were going for quality over quantity.