>>535227894
Sure thing!
So, I think you had two main issues that would make fighting you much harder if you addressed them: letting me jump for free and (almost) always choosing to either block or go for a full throw tech when defending.
For the first one, I don't know how well Vikala deals with jump-happy opponents, but you really need to present some kind of threat to keep me from just leaping forwards all day. Even if it's just something like taking a small break from lobbing projectiles my way and waiting for me to jump, that'd still make me much more wary of leaping at you all the time.
As for throw teching and blocking, you were very, very risk-averse when on the defensive, outside of the occasional ult DP or super. I think you tried mashing out a grand total of twice in those games? It's a big risk, yeah, but if you always choose to play it safe, it makes it very easy for me to just run my offense with no fear.
A lot of the rounds you won, you won specifically because you dared to toss out a desperate reversal and got to control the pace of the match for a bit again. Plus, it gives me more to think about. If I suspect you're only going to block / throw tech, I can just focus on throwing and throw-baiting, but if you start mashing out every now and again? Or even jumping out of the corner? All of a sudden, I have to worry about covering those options.
Oh, and if you're struggling with dealing with (backstep) throw baits, you can shut that down very hard by using delay 2L to tech throws. That's basically a hard counter to that strategy, well worth giving a try. Won't save you from Seox's 214H, but alas, life is simply cruel sometimes.