>>96508576
>They should do more cards with the "tap all your lands" cost.
>It opens quite a bit of design space.
There's not a lot you could do with that without it either being not worth the cost or way too broken. Maybe in a draft innovation set/straight-to-commander product it would be interesting, but in standard the effects would either be too slow, too irrelevant or too much for one card, no inbetween.
On the other hand, I kinda wish they played a bit more with the "Lands don't untap during your next turn" archetype. It obviously wasn't great for spells, but a permanent with an extra-broken ability that can do that would probably be a lot more reasonable and a lot easier to balance.
>>96508677
Nah, I'm just gonna skip the set and play with the cards that eventually get reprinted in the 2030s, if I'm still playing the game that is.