>>719907817
There's a crafting tree that shows you how to make all the most lucrative resources and making a base that can whip one up because of a common local resource is the current longterm meta.

For instance a planet may be rich in a certain mineral and a certain gas that you can easily regularly combine into a manufactured mineral for making circuit boards or something. Managing what bases can manufacture what is mostly down to what resources a planet has.
You could even make an automated mine with interconnected silos so tha when you go to visit it, you have fuckloads of Gold or Silver or whatever and don't have to grind.

Making different looking bases that fit the planet they are on is also very fun.
This pic is a space weed dispensary outside a small town on a paradise planet. It grows money while I scout superior settlements.