>>723218687
I enjoying it, not as much as I did bf1, but that game looked and sounded beautiful every step of the way. Shame it never got a crossplay patch, would be playing that with my buddies instead.
As for 6, it's good enough, but there's a few things that feel off.
>class balance - I just don't see the point playing as assault or recon at the moment, at least not until some of the later gadgets are unlocked.
>Assault is for the cod crowd, which works on infantry only modes, but shits itself as soon as a vehicle appears.
>Recon doesn't have enough team support tools. Impact of moving the respawn beacon is yet to be seen, matches I've played so far didn't have a single one placed by assault. Probably because the good gadgets are all locked away behind hours of grind.
>Support is already op, and they get mortar later, too. It would make sense for the recon to have mortar instead, so that they can use their rear positions or rooftops to some team benefit.
>Engie is good where it is.
>Maps - I don't particularly mind that they're smaller, I hated the stupid long runs from spawn in older titles because every vehicle had a queue of cunts waiting on it. But from gameplay perspective, the maps are too much of the same color. And it's not even a pretty one - shade of sand(stone) , shade of concrete, etc. Vehicles and players just blend in, and while it might be "realistic", it's tiring to look at after a while; squinting between slabs of grey to spot a darker blob of grey and wait for an orange dot to appear to know it's shootin' time. By comparison, bf1 maps could be pretty much screencapped at any point during the game and smused as a desktop background. Even the dreary maps had mood and soul to them.
>progression - it's slow by default, but can be sped up by forming a squad before match, using the xp tokens, and doing challenges. Seems like unlocks are mostly rank, so I can grind one class to get more shit for the others.