>>718892268
>infinite-level-scale enemies
Very rare and not a problem unless you use one of the exploits to get a high level early on
>Fallout has never had magical damage from perks
>he classics had some that added 1-2 damage per attack
That's literally it, magical damage
>but that's absolutely nothing compared to FO4's nonsense
Anon, maxing out your guns skill in Fallout 3 and NV gives the same result as maxing out your gun perk level in Fallout 4
>Weapons using the same ammo but different damage also was more sensible as they were DIFFERENT weapons of the same class
Anon...
This is all just a massive cope. Yes, Fallout 4 made the game feel more gamey, but it's not as different from previous games as everyone wants to think