wilds map design is such a fucking monkey's paw
>world had a noticeable issue of loads of zones that nothing ever pathed through (eg Coral Lowlands), and for many more, the monster would stay in one extremely specific spot and never into the cooler areas of the same zone (eg Wildspire Zone 1)
>wilds fixes this s the whole maps get used, but all the zones are uninspired empty, wide open and flat with few angles / ledges / features