>>718960116
>How's Pikmin 3?
Well...
>Prioritizes lock-on
>Worse hand holding than Pikmin 2
>Brings back the Ship Parts with Fruits only to make them pretty much non-essential outside of 100%, since progress isn't tied to them beyond how many days you need. This is in spite of the fact that, narratively, collecting Fruits is the WHOLE FUCKING REASON the Koppaite Captains came to PNF-404 to begin with
>Brings back the day limit, except it's so incredibly lax that only retards would run out of time (FUCKING 99 DAYS)
>Progression is entirely linear, only requiring you to reach the boss arena and secure their treasure
>As such, areas are designed around this linearity, leading to them being overall less interesting in terms of design compared to 1 and 2
>Boss fights are heavily scripted, with several "health gates" that stop your Pikmin from dealing damage altogether in order to reset and move on to the next phase. This can occur even when you've brought it down to just shy of the health gate, causing you to waste your time through no fault of your own
>Melee attacks now have the power of a wet tampon, making them damn-near useless in combat. As a result, your Captains are much less liable to be in direct danger of enemy attacks, which makes the Metal Suit-Z upgrade mostly worthless
>Rock Pikmin are incredibly powerful in combat and are immune to crushing and piercing attacks, completely neutering several potentially dangerous enemies, such as Shaggy Long Legs. This extends to the final boss of the game, since its primary method of attack involves piercing moves and its elemental attacks are trivial to avoid
>Winged Pikmin make carrying objects a breeze since they can simply fly over many land-locked enemies and hazards, most notably water. They're technically weaker in combat, but more than make up for it with their maneuverability. They're also the best for carrying Bomb Rocks
(Cont.)