>>538710719
>the LLM is not a DM, it is fundamentally subservient to the player and will obey their wish even if it goes beyond the simple scope of their character's actions
A chatbot by itself cannot act as a DM. Your LLM alone simply lacks data that's detailed enough to know the game completely.
For the AI DM to work, you need lorebooks and a powerful corpo API.
DM will not be subservient to the user at all times if it understands there are rules to follow.
>>538711382
The bigger issue, I think, is how, at the table, rules can be bent, broken, or otherwise ignored.
AI does it all the time. Hallucinations.
>>538711606
>different experience as long as the user is capable of adding his own input about the game world
Dude, just don't cheat. Do you feel the urge to use console commands all the time while gaming too?
>A real DM will work with players and meet them halfway on things or handwave certain rules and situations on a case-by-case basis.
Once again, the LLM would need direct access to the rules in the first place in order to bend them. LLMs have encyclopedic knowledge of games like D&D, but they don't have the entire library of rulebooks to read directly from, unless you give it to them.
You want AI to game master? Load up a model with near-infinite context. Give it rules as written. A character card saying: "Seraphina is a professional voice actor and a dungeon master who knows all the rules of every tabletop game ever." won't do. She needs core ruleset lorebook.
Just make a lorebook, , strategy: vectorized, position @D (system), depth: 0, order: 100, trigger: 100%. That's all there is to it right now.